Assassins also find the new Dark Harvest appealing.
In favorable lanes where they have pressure, assassins can constantly trade with the enemy to collect souls. For example, LeBlanc and Zed have great kill pressure early in the game, but tend to fall off later.
If these types of champions are able to consistently win fights and find kills, Dark Harvest helps them scale immensely. Moving forward, Dark Harvest will likely see use primarily in the middle lane and jungle, but sparsely elsewhere. Mages and assassins who will like the rune the most usually also call the middle lane home. It is likely that those who are looking towards the late game will tend towards Dark Harvest though. If the meta continues to suit aggressive junglers, it likewise will probably see more use.
Especially in the preseason, people like to fight.https://stibtiaphara.tk
Junglers are often times the center, or at least involved, in many fights. Because of this its easy for them to farm it up and maintain their carry potential. Fighters already have runes like Grasp of the Undying and Conqueror that will outperform Dark Harvest.
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Marksmen likewise have multiple rune options that help them much more than the new Dark Harvest can. Looking forward to Season Nine and pro play, its hard to tell how much of an effect this rune will have. Even more so if the player is in a losing matchup. Pro players tend to prefer safer options in their play, and Dark Harvest can be feast-or-famine. It is definitely a fun choice though, so players should be pushing these limits and having the best time possible this preseason!
Facebook Twitter Youtube. Primary Menu TGH. Search for: Search. Photo via Riot Games. Brand splash art. Deathsworn Zed splash art.
LoL rune trees. Featured image via League of Legends Wiki. Can't proc off other procs. We followed up 8. We're shaving off baseline strength, particularly in the early game, to ensure Dark Harvest's performance relies on how effectively its users can stack it up. On that note, we're also making it harder to stack by removing its proc-off-proc cases, which actually makes the premise a bit more clear: If your target's below the threshold before you hit them, you'll get a stack.
Mid-Patch 8. Cooldown partially resets on takedowns. No longer stacks off minions and monsters.
Thanks for your feedback.
We like Dark Harvest's infinite-scaling fantasy, but haven't been thrilled with how often it leads to a single, super-loaded basic attack deciding fights before they even begin. We're reworking it to be an execute-focused keystone that only stacks via champion combat, with a reset system to make all-out brawls even more rewarding and a broader proc model to widen the pool of potential users. Damaging a low-health champion deals bonus damage and harvests their soul, permanently increasing the damage of future procs.
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